Listar por tema "Engineering education"
Mostrando ítems 1-20 de 35
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Active problem-based learning for engineering higher education
(2019)The engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of ... -
Addressing the Gender Gap in Computer Programming through the Design and Development of Serious Games
(2020)The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science ... -
Applying constructivism for interactive educational software: A research based design, implementation and evaluation method
(2004)We have designed, developed and evaluated the educational software entitled "Interaction between objects" within the framework of social constructivism on the basis of the data issued from a preceded research with teachers ... -
Assesement And Integrated Steam In Engineering Education
(2022)To justify the implementation of the integrated/holistic STEAM approach, theoretical considerations propose that assessment must be designed in order to evaluate students' engagement not only in core ideas but also in their ... -
An autodidactic programming curriculum application for early education: Pilot studies and improvement suggestions
(2012)Informal learning is a research area not fully explored yet [1], but interest in out of classroom learning methods and settings is currently increasing [2], [3]. In parallel to that, the advent of Internet, which allows ... -
Calculation of the hubble universe expansion constant by analyzing observational data: An exploratory teaching proposal based on STEM epistemology
(2020)Approaches to STEM epistemology are related to the so-called 'Integrated STEM Education Curriculum integration of STEM contents based in constructivism theories of learning as a context to implement the STEM epistemology. ... -
A collaborative city-based game to support soft skills development in engineering and economics
(2021)HERA is an Erasmus+ project aimed at the development of soft skills in higher education engineering and economics students through collaborative serious games. It proposes a digital learning game platform whose goal is to ... -
Collaborative online training methods in global production flow
(2007)Large companies may reinforce their competitiveness in the world market by transferring their internally developed know how and working processes to Small and Medium sized Enterprises (SME) that are recipients of outsourcing ... -
Computer aided design and 3D printing for STEAM education: A technical reference guide for teachers
(2018)The paper will present the MAKEITREAL Technical Reference Guide, an open educational resource (OER) which provides technical information on Computer Aided Design (CAD) and 3D printing for STEAM education (Science, Technology, ... -
Cooperation between Europe and Asia in Active Learning in Engineering Education
(2019)Worldwide, companies face a shortage of engineering and technology professionals with the right skills and competences. On one side, this is the result of a low number of candidates for those academic careers and, therefore, ... -
Design based learning: Comparative effects on high school student's interest in engineering
(2010)Discussion regarding the introduction of engineering into the pre-college classrooms has been advancing and several countries have already started integrated engineering related material, usually through technology, science ... -
Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project
(2021)The issue of migrant integration in host communities is of major importance, because its effectiveness can influence employment opportunities, social cohesion, and economic welfare, creating equal opportunities among ... -
A Distance Learning VR Technology Tool for Science Labs
(2022)Distance learning technology and online learning are here to stay. The pandemic crisis made that very clear but the increasing number of the students who are grown up as 'digital natives' and want to communicate and learn ... -
EDUC8 pathways: executing self-evolving and personalized intra-organizational educational processes
(2020)One of the main challenges to be confronted by modern tertiary sector, so as to improve quality is the personalization of learning, which has to be combined with a minimization of the respective costs. However, personalization ... -
Engaging end-users in creating data-intensive mobile applications: A creative 'e-learning-by-doing' approach
(2015)Engaging end-users in creative and experiential e-learning activities by giving them the 'right tools' can be viewed as a way to empower end-users in developing their own artifacts. The aim of this paper is to propose ... -
Evaluating students' programming skill behaviour and personalizing their computer learning environment using "the Hour of Code" paradigm
(2015)One of the most intriguing objectives when teaching computer science in mid-adolescence high school students is attracting and mainly maintaining their concentration within the limits of the class. A number of theories ... -
Experience gained from the application of basic quality assurance procedures in a Greek university engineering department
(2010)During the last decade, significant funding has become available to Greek public universities to support the convergence to the common European space of higher education. In a number of departments, this funding was wisely ... -
An Exploratory Teaching Proposal of Greek History Independence Events based on STEAM Epistemology, Educational Robotics and Smart Learning Technologies
(2021)Digital technologies help students to delve into the process of scientific discovery. Curriculum integration of STEM contents based on constructivism theories of learning as a context to implement the Science, Technology, ... -
The impact of physical computing and computational pedagogy on girl's self - Efficacy and computational thinking practice
(2021)Research studies provide some evidence that computing and education robotics have a positive impact on female students' engagement in Computational Thinking (CT) practices and their self-efficacy for CT. Other issues raised ... -
An internal combustion engine visualization physical prototype applying digital manufacturing
(2019)Nowadays computers have invaded all levels of production, thus improving the quality and quantity of products. Digital manufacturing involves all tools for design, simulate, and programming machine tools in order to ...