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dc.creatorTsalapatas H., De Carvalho C.V., Heidmann O., Houstis E.en
dc.date.accessioned2023-01-31T10:11:06Z
dc.date.available2023-01-31T10:11:06Z
dc.date.issued2019
dc.identifier10.5220/0007720403470351
dc.identifier.isbn9789897583674
dc.identifier.urihttp://hdl.handle.net/11615/79827
dc.description.abstractThe engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of modernization in order to link student skills to labour market needs. Skills necessary for supporting economic growth include both a sound theoretical background as well as transversal competencies such as problem-solving capacity, creativity, and analytical thinking. This work presents a problem-based learning framework that aims to more effectively develop students for transitioning into the world of work. This is pursued through active educational approaches supported by digital learning services that promote collaboration, innovative mindsets, autonomous, and self-relying work. The proposed platform facilitates learning experiences that integrate simulations and serious games linked to real world challenges in the context of wider, blended learning practices. The framework is being developed by a network of European and South Asian universities with the objective of integrating needs from diverse cultural, economic, and educational environments resulting into an educational platform with international relevance. Copyright © 2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved.en
dc.language.isoenen
dc.sourceCSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Educationen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85067101929&doi=10.5220%2f0007720403470351&partnerID=40&md5=36448a8ad44b4ecb3b1c55292f52905b
dc.subjectCommerceen
dc.subjectEmploymenten
dc.subjectEngineering educationen
dc.subjectModernizationen
dc.subjectSerious gamesen
dc.subjectSimulation platformen
dc.subjectStudentsen
dc.subjectActive Learningen
dc.subjectHigher educationen
dc.subjectLabour marketen
dc.subjectLearning gameen
dc.subjectProblem based learningen
dc.subjectSimulationsen
dc.subjectE-learningen
dc.subjectSciTePressen
dc.titleActive problem-based learning for engineering higher educationen
dc.typeconferenceItemen


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