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Active problem-based learning for engineering higher education

Thumbnail
Autor
Tsalapatas H., De Carvalho C.V., Heidmann O., Houstis E.
Fecha
2019
Language
en
DOI
10.5220/0007720403470351
Materia
Commerce
Employment
Engineering education
Modernization
Serious games
Simulation platform
Students
Active Learning
Higher education
Labour market
Learning game
Problem based learning
Simulations
E-learning
SciTePress
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Resumen
The engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of modernization in order to link student skills to labour market needs. Skills necessary for supporting economic growth include both a sound theoretical background as well as transversal competencies such as problem-solving capacity, creativity, and analytical thinking. This work presents a problem-based learning framework that aims to more effectively develop students for transitioning into the world of work. This is pursued through active educational approaches supported by digital learning services that promote collaboration, innovative mindsets, autonomous, and self-relying work. The proposed platform facilitates learning experiences that integrate simulations and serious games linked to real world challenges in the context of wider, blended learning practices. The framework is being developed by a network of European and South Asian universities with the objective of integrating needs from diverse cultural, economic, and educational environments resulting into an educational platform with international relevance. Copyright © 2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved.
URI
http://hdl.handle.net/11615/79827
Colecciones
  • Δημοσιεύσεις σε περιοδικά, συνέδρια, κεφάλαια βιβλίων κλπ. [19735]

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