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Tile caching for scalable VR video streaming over 5G mobile networks

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Auteur
Liu K., Liu Y., Liu J., Argyriou A.
Date
2021
Language
en
DOI
10.1016/j.jvcir.2021.103210
Sujet
Mobile telecommunication systems
Queueing networks
Video streaming
Wireless networks
Caching scheme
Constant bitrate
Content delivery
Multi-granularity
Network caching
Quality layers
Video caching
Video delivery
5G mobile communication systems
Academic Press Inc.
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Résumé
Currently, VR video delivery over 5G systems is still a very complicated endeavor. One of the major challenges for VR video streaming is the expectations for low latency that current mobile networks can hardly meet. Network caching can reduce the content delivery latency efficiently. However, current caching schemes cannot obtain ideal results for VR video since it requests the viewport interactively. In this paper, we propose a tiled scalable VR video caching scheme over 5G networks. VR chunks are first encoded into multi-granularity quality layers, and are then partitioned into tiles to facilitate viewport data access. By accommodating the 5G network infrastructure, the tiles are cooperatively cached in a three-level hierarchal system to reduce delivery latency. Furthermore, a quality-adaptive request routing algorithm is designed to cater for the 5G bandwidth dynamics. Experimental results show that the proposed scheme can reduce the transmission latency over conventional constant bitrate video caching schemes. © 2021 Elsevier Inc.
URI
http://hdl.handle.net/11615/75960
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