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dc.creatorLiu K., Liu Y., Liu J., Argyriou A.en
dc.date.accessioned2023-01-31T08:55:17Z
dc.date.available2023-01-31T08:55:17Z
dc.date.issued2021
dc.identifier10.1016/j.jvcir.2021.103210
dc.identifier.issn10473203
dc.identifier.urihttp://hdl.handle.net/11615/75960
dc.description.abstractCurrently, VR video delivery over 5G systems is still a very complicated endeavor. One of the major challenges for VR video streaming is the expectations for low latency that current mobile networks can hardly meet. Network caching can reduce the content delivery latency efficiently. However, current caching schemes cannot obtain ideal results for VR video since it requests the viewport interactively. In this paper, we propose a tiled scalable VR video caching scheme over 5G networks. VR chunks are first encoded into multi-granularity quality layers, and are then partitioned into tiles to facilitate viewport data access. By accommodating the 5G network infrastructure, the tiles are cooperatively cached in a three-level hierarchal system to reduce delivery latency. Furthermore, a quality-adaptive request routing algorithm is designed to cater for the 5G bandwidth dynamics. Experimental results show that the proposed scheme can reduce the transmission latency over conventional constant bitrate video caching schemes. © 2021 Elsevier Inc.en
dc.language.isoenen
dc.sourceJournal of Visual Communication and Image Representationen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85110240198&doi=10.1016%2fj.jvcir.2021.103210&partnerID=40&md5=9fdd5edba59b81e6ba07782510f8b76d
dc.subjectMobile telecommunication systemsen
dc.subjectQueueing networksen
dc.subjectVideo streamingen
dc.subjectWireless networksen
dc.subjectCaching schemeen
dc.subjectConstant bitrateen
dc.subjectContent deliveryen
dc.subjectMulti-granularityen
dc.subjectNetwork cachingen
dc.subjectQuality layersen
dc.subjectVideo cachingen
dc.subjectVideo deliveryen
dc.subject5G mobile communication systemsen
dc.subjectAcademic Press Inc.en
dc.titleTile caching for scalable VR video streaming over 5G mobile networksen
dc.typejournalArticleen


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