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Addressing the Gender Gap in Computer Programming through the Design and Development of Serious Games

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Auteur
De Carvalho C.V., Cerar Š., Rugelj J., Tsalapatas H., Heidmann O.
Date
2020
Language
en
DOI
10.1109/RITA.2020.3008127
Sujet
Computer programming
Design
Education computing
Engineering education
Awareness raising
Computer Science Education
Design and Development
Design thinking
European initiatives
Game design
Methodological approach
Serious games
Education Society of IEEE (Spanish Chapter)
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Résumé
The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative-CODING4GIRLS-that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts. © 2013 IEEE.
URI
http://hdl.handle.net/11615/73127
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  • Δημοσιεύσεις σε περιοδικά, συνέδρια, κεφάλαια βιβλίων κλπ. [19735]

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