Εμφάνιση απλής εγγραφής

dc.creatorAntaris S., Rafailidis D., Gidzijauskas S.en
dc.date.accessioned2023-01-31T07:31:58Z
dc.date.available2023-01-31T07:31:58Z
dc.date.issued2021
dc.identifier10.1109/BigData52589.2021.9671949
dc.identifier.isbn9781665439022
dc.identifier.urihttp://hdl.handle.net/11615/70641
dc.description.abstractIn this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem as a classification task, accounting for the fact that most of the viewers at the beginning of an event have poor quality of experience due to low-bandwidth connections and limited interactions with the tracker. In our model we consider different factors that influence the quality of user experience and train the proposed model on diverse state-action transitions when viewers interact with the tracker. In addition, provided that past events have various user experience characteristics we follow a gradient boosting strategy to compute a global model that learns from different events. Our experiments with three real-world datasets of live video streaming events demonstrate the superiority of the proposed model against several baseline strategies. Moreover, as the majority of the viewers at the beginning of an event has poor experience, we show that our model can significantly increase the number of viewers with high quality experience by at least 75% over the first streaming minutes. Our evaluation datasets and implementation are publicly available at https://publicresearch.z13.web.core.windows.net © 2021 IEEE.en
dc.language.isoenen
dc.sourceProceedings - 2021 IEEE International Conference on Big Data, Big Data 2021en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85125360036&doi=10.1109%2fBigData52589.2021.9671949&partnerID=40&md5=aad9a476373f121d3ca7a63cab9b4f33
dc.subjectHTTPen
dc.subjectQuality of serviceen
dc.subjectReinforcement learningen
dc.subjectUser experienceen
dc.subjectVideo streamingen
dc.subjectClassification tasksen
dc.subjectGlobal modelsen
dc.subjectGradient boostingen
dc.subjectGraph reinforcement learningen
dc.subjectLearn+en
dc.subjectLive video streamingen
dc.subjectLow-bandwidth connectionen
dc.subjectPrediction problemen
dc.subjectReinforcement learning modelsen
dc.subjectUsers' experiencesen
dc.subjectDeep learningen
dc.subjectInstitute of Electrical and Electronics Engineers Inc.en
dc.titleA Deep Graph Reinforcement Learning Model for Improving User Experience in Live Video Streamingen
dc.typeconferenceItemen


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Εμφάνιση απλής εγγραφής