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  •   University of Thessaly Institutional Repository
  • Επιστημονικές Δημοσιεύσεις Μελών ΠΘ (ΕΔΠΘ)
  • Δημοσιεύσεις σε περιοδικά, συνέδρια, κεφάλαια βιβλίων κλπ.
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  •   University of Thessaly Institutional Repository
  • Επιστημονικές Δημοσιεύσεις Μελών ΠΘ (ΕΔΠΘ)
  • Δημοσιεύσεις σε περιοδικά, συνέδρια, κεφάλαια βιβλίων κλπ.
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A Deep Graph Reinforcement Learning Model for Improving User Experience in Live Video Streaming

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Author
Antaris S., Rafailidis D., Gidzijauskas S.
Date
2021
Language
en
DOI
10.1109/BigData52589.2021.9671949
Keyword
HTTP
Quality of service
Reinforcement learning
User experience
Video streaming
Classification tasks
Global models
Gradient boosting
Graph reinforcement learning
Learn+
Live video streaming
Low-bandwidth connection
Prediction problem
Reinforcement learning models
Users' experiences
Deep learning
Institute of Electrical and Electronics Engineers Inc.
Metadata display
Abstract
In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem as a classification task, accounting for the fact that most of the viewers at the beginning of an event have poor quality of experience due to low-bandwidth connections and limited interactions with the tracker. In our model we consider different factors that influence the quality of user experience and train the proposed model on diverse state-action transitions when viewers interact with the tracker. In addition, provided that past events have various user experience characteristics we follow a gradient boosting strategy to compute a global model that learns from different events. Our experiments with three real-world datasets of live video streaming events demonstrate the superiority of the proposed model against several baseline strategies. Moreover, as the majority of the viewers at the beginning of an event has poor experience, we show that our model can significantly increase the number of viewers with high quality experience by at least 75% over the first streaming minutes. Our evaluation datasets and implementation are publicly available at https://publicresearch.z13.web.core.windows.net © 2021 IEEE.
URI
http://hdl.handle.net/11615/70641
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  • Δημοσιεύσεις σε περιοδικά, συνέδρια, κεφάλαια βιβλίων κλπ. [19674]

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Η δικτυακή πύλη της Ευρωπαϊκής Ένωσης
Ψηφιακή Ελλάδα
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Με τη συγχρηματοδότηση της Ελλάδας και της Ευρωπαϊκής Ένωσης
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