Πλοήγηση ανά Θέμα "Game-based Learning"
Αποτελέσματα 1-5 από 5
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A collaborative city-based game to support soft skills development in engineering and economics
(2021)HERA is an Erasmus+ project aimed at the development of soft skills in higher education engineering and economics students through collaborative serious games. It proposes a digital learning game platform whose goal is to ... -
Does Innovation Need a Reason? The CRS Within the Secondary Education Framework
(2020)The present paper aims at investigating the extent to which 127 secondary education teachers integrated the Classroom Response Systems (CRS) online platform of Kahoot in their teaching after they had already been trained ... -
Game-Based Learning for Engineering Education
(2021)The issue addressed in this work is the impact of virtual lab to distance learning of the cognitive object of logic design course. Thirty four digital electronic circuits were designed using an online application for ... -
“Let’s Go… Kahooting” – Teachers’ Views on C.R.S. for Teaching Purposes
(2018)The present study constitutes the first part of a study about the use of the online game-based of Kahoot as a tool for teaching practices and ways to do this. This first part, described in this paper, focuses on investigating ... -
The siLang simulation tool for business secondary technical education E.S.P. students
(2016)The purpose of the paper is to detect Technical Secondary Education learners' views on the siLang software. Particularly the aim is to investigate its effectiveness on learners' reading and listening English language skills ...