Εμφάνιση απλής εγγραφής

dc.creatorVelaora C., Kakarountas A.en
dc.date.accessioned2023-01-31T10:31:16Z
dc.date.available2023-01-31T10:31:16Z
dc.date.issued2021
dc.identifier10.1109/SEEDA-CECNSM53056.2021.9566215
dc.identifier.isbn9781665427425
dc.identifier.urihttp://hdl.handle.net/11615/80555
dc.description.abstractThe issue addressed in this work is the impact of virtual lab to distance learning of the cognitive object of logic design course. Thirty four digital electronic circuits were designed using an online application for electronics. Students were asked to implement a game using most of them and watch relevant educational videos in order to achieve it. This paper reports our evaluation of how the motivation of students is affected by online lab. In the survey participated 15 undergraduate students of the University of Thessaly in Greece. When the semester came to an end, they filled out a questionnaire based on IMMS (Instructional Materials Motivation Survey) tool which includes 36 sentences on the components of the Keller's ARCS motivation model: students' attention, relevance, confidence and satisfaction. The survey justifies that the design of virtual lab and corresponding educational material based on gamification and educational videos strengthens students' motivation. © 2021 IEEEen
dc.language.isoenen
dc.source6th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference, SEEDA-CECNSM 2021en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85126586184&doi=10.1109%2fSEEDA-CECNSM53056.2021.9566215&partnerID=40&md5=6bdb89d9c466580ce41fcb310199698c
dc.subjectCurriculaen
dc.subjectE-learningen
dc.subjectEducation computingen
dc.subjectLaboratoriesen
dc.subjectMotivationen
dc.subjectStudentsen
dc.subjectSurveysen
dc.subjectDesign courseen
dc.subjectDigital electronic circuitsen
dc.subjectDistance-learningen
dc.subjectEducational videosen
dc.subjectGame-based Learningen
dc.subjectGamificationen
dc.subjectOn-line applicationsen
dc.subjectOnline labsen
dc.subjectUndergraduate studentsen
dc.subjectVirtual laben
dc.subjectComputer circuitsen
dc.subjectInstitute of Electrical and Electronics Engineers Inc.en
dc.titleGame-Based Learning for Engineering Educationen
dc.typeconferenceItemen


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