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dc.creatorTzafilkou K., Protogeros N., Karagiannidis C., Koumpis A.en
dc.date.accessioned2023-01-31T10:20:42Z
dc.date.available2023-01-31T10:20:42Z
dc.date.issued2017
dc.identifier10.1007/s10639-016-9519-4
dc.identifier.issn13602357
dc.identifier.urihttp://hdl.handle.net/11615/80209
dc.description.abstractThis paper addresses the role of gender in End-User Development (EUD) environments and examines whether there are gender differences in performance and in correlations between performance and a set of behavioral attributes. Based on a review of the most prominent EUD-related behavioral Human Computer Interaction (HCI) theories, and the influence of gender on them, it attempts to classify all the gender related behavioral attributes influencing the end-users’ performance. Then, it theoretically selects a subset of these attributes, namely Risk-Perception, Usefulness-Perception,Learning Willingness, Ease-of-Use-Perception, and Self-Efficacy, presents an example application and conducts a basic evaluation testing. The proposed attributes (their initials form the word RULES) can form the basis for the design of EUD-oriented user modeling techniques for gender-neutral self-adaptive software EUD environments. © 2016, Springer Science+Business Media New York.en
dc.language.isoenen
dc.sourceEducation and Information Technologiesen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84979622731&doi=10.1007%2fs10639-016-9519-4&partnerID=40&md5=c1e7f79a4acd726b72dd462ad8057651
dc.subjectSpringer New York LLCen
dc.titleGender-based behavioral analysis for end-user development and the ‘RULES’ attributesen
dc.typejournalArticleen


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