Εμφάνιση απλής εγγραφής

dc.creatorTheodosiou S., Karasavvidis I.en
dc.date.accessioned2023-01-31T10:07:59Z
dc.date.available2023-01-31T10:07:59Z
dc.date.issued2015
dc.identifier.issn23060212
dc.identifier.urihttp://hdl.handle.net/11615/79685
dc.description.abstractEngaging learning experts in serious game design is one way of bridging the game design - educational design gap. This engagement is expected to lead to game designs of high educational value. However, conceptualizing how to involve experts in game design is still in very early stages. To address this issue, we examined the educational value of 24 serious game designs made by pre-service teachers. The findings suggest that, even after substantial support, the majority of the designs were found to be insufficient. The paper is concluded with a discussion of the findings and recommendations for further work. © 2015, IEEE Computer Society. All rights reserved.en
dc.language.isoenen
dc.sourceBulletin of the Technical Committee on Learning Technologyen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85016014203&partnerID=40&md5=6e5d621fc01c4672b67b705255f810ed
dc.subjectEducationen
dc.subjectTeachingen
dc.subjectEducational valueen
dc.subjectFurther worksen
dc.subjectGame designen
dc.subjectLearning expertsen
dc.subjectPre-service teacheren
dc.subjectSerious games designsen
dc.subjectTeachers'en
dc.subjectSerious gamesen
dc.subjectIEEE Computer Societyen
dc.titleAn exploration of the role of feedback on optimizing teachers' game designsen
dc.typejournalArticleen


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Εμφάνιση απλής εγγραφής