Εμφάνιση απλής εγγραφής

dc.creatorMendonca M., Papageorgiou K., Mello D.E.D., Papageorgiou E.I., Fabri J.A., Souza L.B.D., Palacios R.H.C.en
dc.date.accessioned2023-01-31T08:58:51Z
dc.date.available2023-01-31T08:58:51Z
dc.date.issued2020
dc.identifier10.1109/IISA50023.2020.9284366
dc.identifier.isbn9781665422284
dc.identifier.urihttp://hdl.handle.net/11615/76513
dc.description.abstractThis paper deals with two experiments regarding games developed in Scratch in the course of robotics at the Universidade Tecnológica Federal do Paraná campus Cornélio Procópio (UTFPR-CP) to assist in the learning of an autonomous vehicle using a similar classic game of war tanks, existing since the 80s for the Atari 2600. In the first experiment, applied to the class 2019/2, a student (player) controls a tank using the keyboard in a battle against another autonomous tank. In this game, certain fundamentals are presented, such as pose (position x, y and the angle formed in relation to the x axis), basic notions about controlled and autonomous robots, hierarchy of actions, modeling using state machine. These concepts were extracted through a questionnaire filled out by the students after the end of the games. The second experiment, applied to the 2020/1 class, was based on a game inspired by the classic Pong, using though more degrees of freedom (DOF). In this case, the player must operate the keyboard to reach a ball through a robotic arm with two rotating joints. Moreover, concepts such as workspace (in two dimensions), multiple solutions, inverse and direct kinematics were introduced. Delivery rates were 90% and 80% regarding the first and the second experiment, respectively. Finally, despite the limited number of these experiments, it is believed that the objective of using more modern didactic tools to teach important concepts in the discipline of robotics has been achieved. Thus, students perceived more easily the basic concepts of robotics presented in the experiments than ever before. © 2020 IEEE.en
dc.language.isoenen
dc.source11th International Conference on Information, Intelligence, Systems and Applications, IISA 2020en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85099254826&doi=10.1109%2fIISA50023.2020.9284366&partnerID=40&md5=98338bd7baa04b25c39066b7022afa27
dc.subjectDegrees of freedom (mechanics)en
dc.subjectE-learningen
dc.subjectEnd effectorsen
dc.subjectStudentsen
dc.subjectTanks (containers)en
dc.subjectBasic conceptsen
dc.subjectDidactic toolsen
dc.subjectDigital game-based learningen
dc.subjectDirect kinematicsen
dc.subjectMultiple solutionsen
dc.subjectRobotics courseen
dc.subjectState machineen
dc.subjectTwo-dimensionen
dc.subjectRoboticsen
dc.subjectInstitute of Electrical and Electronics Engineers Inc.en
dc.titleDigital game-based learning in a robotics courseen
dc.typeconferenceItemen


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