• Addressing the Gender Gap in Computer Programming through the Design and Development of Serious Games 

      De Carvalho C.V., Cerar Š., Rugelj J., Tsalapatas H., Heidmann O. (2020)
      The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science ...
    • Collaborative decision-making in software research projects: The innovation challenge 

      Stefan I.A., Stefan A., Tsalapatas H., Heidmann O., Gheorghe A.F. (2021)
      Innovation has the potential to propel organizations to unprecedented levels of performance and to strengthen their competitive advantage. Collaboration plays a significant role in boosting the innovation capabilities and ...
    • Teaching design thinking through gamified learning 

      Tsalapatas H., Heidmann O., Pata K., De Carvalho C.V., Bauters M., Papadopoulos S., Katsimendes C., Taka C., Houstis E. (2019)
      Entrepreneurial capacity has long been considered as a key transversal competency applicable in all subjects and educational levels. It empowers individuals to explore their talents, to introduce creative ideas, and to ...