• QoE-Aware Edge Computing Through Service Function Chaining 

      Foukalas F., Tziouvaras A. (2022)
      Mobile multimedia Internet services, such as mobile virtual reality (VR), request for advanced quality of experience (QoE) provision. In the future Internet, such a QoE provision will be leveraged through edge computing, ...
    • Real-time fisheye lens distortion correction using automatically generated streaming accelerators 

      Bellas, N.; Chai, S. M.; Dwyer, M.; Linzmeier, D. (2009)
      Fisheye lenses are often used in scientific or virtual reality applications to enlarge the field of view of a conventional camera. Fisheye lens distortion correction is an image processing application which transforms the ...
    • Teenagers’ Perception of Public Spaces and Their Practices in ICTs Uses 

      Menezes M., Arvanitidis P., Smaniotto Costa C., Weinstein Z. (2019)
      The new information and communications technologies are expanding human connectivity, reconfiguring urban spatialities and generating a kind of social space that spans real and virtual, personal and impersonal, private and ...
    • Ultra-real or symbolic visualization? the case of the city through time 

      Sidiropoulos, G.; Vasilakos, A. (2006)
      The distinctive character of digital technology has created new conditions of approach and processing. The city as the object of visualization has its own peculiarities as a separate object, notwithstanding the demands ...
    • Use of the curiosity cabinet metaphor to support inclusive learning 

      Charlton P., Preston A., Karagiannidis C., Kouroupetroglou C., Grenon M., Handschuh S., Koumpis A. (2016)
      Our idea relates to the combination of emerging HCI technologies such as Virtual and Mixed Reality and an innovative Question and Answering (Q&A) system with already existing concepts of spatial learning and inquiry-based ...
    • A virtual city environment for engineering problem based learning 

      Heidmann O., Vaz de Carvalho C., Tsalapatas H., Alimisi R., Houstis E. (2016)
      Secondary education students often struggle with Mathematics and Science, preventing them to follow a successful career in Engineering. At a higher education level, problems still exist, including in their motivation levels. ...
    • A Virtual Environment to Support Digital Education Readiness and Creative Skills 

      Caeiro-Rodriguez M., Llamas-Nistal M., Mikic Fonte F.A., Fernandez-Iglesias M.J., Tsalapata H., Heidmann O., Lorenzo Rial M.A., Jesmin T., Terasmaa J. (2021)
      The VIE (Virtual presence in higher education hybrid learning environments) is an Erasmus+ project which was approved in the extraordinary call during the COVID pandemic to support digital education readiness and collaborative ...
    • Virtual experimentation towards the development of early environmental responsibility skills 

      Tsalapatas, H.; Heidmann, O.; Mogli, M. (2010)
      Environmental training is gaining momentum in European school education, often starting early on at the primary level. This is partly a result of elevated global awareness on the importance of education towards the development ...
    • The VISOR project: Virtual coachIng Services for OldeR adults 

      Spyrou E., Mathe E., Vernikos I., Dedousis P., Vlachou A., Mylonas P. (2019)
      In this paper we present an approach for providing virtual coaching services for older adults, in the context of the VISOR project. In brief, coaching consists a method for development, involving a coach and a learner ...
    • Wireless network virtualization: The CONTENT project approach 

      Katsalis, K.; Choumas, K.; Korakis, T.; Anastasopoulos, M.; Tzanakaki, A.; Riera, J. F.; Landi, G. (2014)
      Undoubtedly, SDN has the potential to fundamentally change the way end-to-end networks are provisioned and designed. By introducing programmability into networking, the handling of network changes and network provisioning ...