Εμφάνιση απλής εγγραφής

dc.creatorVelaora C., Kakarountas A.en
dc.date.accessioned2023-01-31T10:31:17Z
dc.date.available2023-01-31T10:31:17Z
dc.date.issued2019
dc.identifier10.1109/PACET48583.2019.8956286
dc.identifier.isbn9781728143606
dc.identifier.urihttp://hdl.handle.net/11615/80556
dc.description.abstractIn this article the contribution of experiential learning, gamification and emerging technologies to Python programming language teaching is attempted to be sketched. Four scenarios were designed in order to constitute a new teaching proposal for the consolidation of specific modules, incorporating elements of dynamic games, emerging technology and approaching the subject that they are dealing with, in an experiential way in an authentic learning framework by solving problems of everyday life. The main approach of the scenarios is that of social constructivism. A study was conducted to assess the impact of the design of scenarios on learner motivation. The sample of the survey was 15 undergraduate students of the Department of Informatics with Applications in Biomedicine of the University of Thessaly. After completing each scenario, they completed a questionnaire based on the CIS questionnaire survey, which was designed by Keller in 1987 with Likert's 5-step scale questions on the variables motivation, attention-relevance, confidence-satisfaction that are the components of the Kellers ARCS motivation model. The results showed that designing learning scenarios by combining experiential learning, gamification and the use of emerging technologies strengthens the motivation of trainees and leads to the achievement of learning goals. © 2019 IEEE.en
dc.language.isoenen
dc.source5th Panhellenic Conference on Electronics and Telecommunications, PACET 2019en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85078876882&doi=10.1109%2fPACET48583.2019.8956286&partnerID=40&md5=24b3fd76cd859b192c4c1ea8f589eb26
dc.subjectHigh level languagesen
dc.subjectLogic designen
dc.subjectMotivationen
dc.subjectStudentsen
dc.subjectSurveysen
dc.subjectTeachingen
dc.subjectEmerging technologiesen
dc.subjectGamificationen
dc.subjectPyboarden
dc.subjectPythonen
dc.subjectPython programming languageen
dc.subjectQuestionnaire surveysen
dc.subjectScenarioen
dc.subjectUndergraduate studentsen
dc.subjectComputer circuitsen
dc.subjectInstitute of Electrical and Electronics Engineers Inc.en
dc.titleLogic Design as an Enabler to Python Programming Language Teachingen
dc.typeconferenceItemen


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