Πλοήγηση ανά Θέμα "Software design"
Αποτελέσματα 1-18 από 18
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Application development: Fly to the clouds or stay in-house?
(2010)Cloud computing is a recent trend in IT that moves computing and data away from desktop and portable PCs into large data centers, and outsources the "applications" (hardware and software) as services over the Internet. ... -
Change impact analysis: A systematic mapping study
(2021)Change Impact Analysis (CIA) is the process of exploring the tentative effects of a change in other parts of a system. CIA is considered beneficial in practice, since it reduces cost of maintenance and the risk of software ... -
Customer Satisfaction in Software Development Projects
(2021)In this study, research is being conducted about the Customer's Satisfaction (CS) along with factors that have an impact on it and on the Software Project Management. The research method of this study is the Systematic ... -
The design and software implementation of a MAC protocol for body-coupled communication systems
(2011)Body-coupled communication (BCC) is a technology that is based on the use of capacitively-coupled electric fields over the human body. In this paper we highlight the design and implementation of a medium access control ... -
Educational robotics and down syndrome: Investigating student performance and motivation
(2018)This paper addresses the implementation of a particular didactic scenario using educational robotics in special education and examines its impacts. It reports on a single subject experiment study which involved the design, ... -
Evaluating the transport layer of the ALFA framework for the Intel® Xeon Phi™ Coprocessor
(2015)The ALFA framework supports the software development of major High Energy Physics experiments. As part of our research effort to optimize the transport layer of ALFA, we focus on profiling its data transfer performance for ... -
Feature models for big data applications: Modeling big data applications by applying feature models
(2018)Modeling Big Data Applications is a key research topic for designing, analyzing, programming and deploying data-intensive applications, with high value and long-term trade-offs. The need for unified perspectives, architectures ... -
GeoMakeIt!: A Platform for Developing Location Based Games
(2020)Location based or pervasive games are played outdoors from users with GPS enabled smartphone devices and involve physical visits of various geographical locations by the player. The fact that the playing area combines both ... -
GLOpenCL: OpenCL support on hardware- and software-managed cache multicores
(2011)OpenCL is an industry supported standard for writing programs that execute on multicore platforms as well as on accelerators, such as GPUs or the SPEs of the Cell B.E. In this paper we introduce GLOpenCL, a unified development ... -
Multi-stakeholder development of a serious game to explore the water-energy-food-land-climate nexus: The SIM4NEXUS approach
(2018)Water, energy, food, land and climate form a tightly-connected nexus in which actions on one sector impact other sectors, creating feedbacks and unanticipated consequences. This is especially because at present, much ... -
A Mutliple Stakeholders' Software Requirements Prioritization Approach based on Intuitionistic Fuzzy Sets
(2022)Prioritization of requirements in a software project is a crucial activity for the project success. Taking into account the time and budget constraints imposed by the available project resources, it is often not possible ... -
A Novel Requirements Prioritization Approach based on 360 Degree Feedback and Group Recommendation
(2021)Requirements' prioritization (RP) is an important activity in software development and a crucial step towards making proper decisions for the software release planning. RP is performed by various categories of stakeholders, ... -
Optimal design of serious games for consumer engagement in the smart grid
(2018)Serious games are a promising approach for demand-side management that aims to higher user engagement and active participation. In this paper,1 we introduce the problem of optimal serious-game design for achieving specific ... -
Optimal design of serious games for demand side management
(2015)Serious games are a promising approach for demand-side management that aims to higher user engagement and active participation. In this paper+ADw-sup+AD4-1+ADw-/sup+AD4-, we introduce the problem of optimal serious-game ... -
Significance driven computation on next-generation unreliable platforms
(2011)In this paper, we propose a design paradigm for energy efficient and variation-aware operation of next-generation multicore heterogeneous platforms. The main idea behind the proposed approach lies on the observation that ... -
Soft computing approaches for urban water demand forecasting
(2016)This paper presents an integrated framework for water resources management at urban level which consists of a Neuro-Fuzzy and Fuzzy Cognitive Map-based, (FCM) decision support system (DSS) based on multiple objectives and ... -
System Architecture for Autonomous Drone-Based Remote Sensing
(2022)Thanks to modern autopilot hardware and software, multi-rotor drones can fly and perform different maneuvers in a precise way, guided merely by high-level commands. This, in turn, opens the way towards fully automated ... -
Use of the curiosity cabinet metaphor to support inclusive learning
(2016)Our idea relates to the combination of emerging HCI technologies such as Virtual and Mixed Reality and an innovative Question and Answering (Q&A) system with already existing concepts of spatial learning and inquiry-based ...