Πλοήγηση ανά Θέμα "Human computer interaction"
Αποτελέσματα 1-19 από 19
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Capture, modeling, and recognition of expert technical gestures in wheel-throwing art of pottery
(2014)This research has been conducted in the context of the ArtiMuse project that aims at the modeling and renewal of rare gestural knowledge and skills involved in the traditional craftsmanship and more precisely in the art ... -
A dynamic interface adaptation approach for accessible immersive environments
(2016)Current trends in context-Aware computing have altered the static nature of interfaces and equipped them with the ability to adapt to the physical or social context. This paper investigates new paradigms towards cognitive ... -
THE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEW
(2022)In response to recurrent natural catastrophes and climate change, research into the use of videogames in sustainability is on the rise, and it is cementing their position as part of the contemporary digital education. The ... -
Enabling experimentation in mobile sensing scenarios through 4G networks: The NITOS approach
(2015)Wireless technologies have evolved rapidly over the past years, directly affecting our everyday living with the wide penetration of smart mobile devices. As such, the research community has placed major efforts in shaping ... -
Engaging end-users in creating data-intensive mobile applications: A creative 'e-learning-by-doing' approach
(2015)Engaging end-users in creative and experiential e-learning activities by giving them the 'right tools' can be viewed as a way to empower end-users in developing their own artifacts. The aim of this paper is to propose ... -
An experimental approach in conceptualizing typographic signals of documents by eight-dot and six-dot braille code
(2014)The main research aim of the present study focuses on issues of reading comprehension, when users with blindness receive typographic meta-data by touch through a braille display. Levels of reading comprehension are ... -
A Generalized Tonic-Clonic Seizure Detection Method in a Bathtub using a Natural Language Verification Step
(2020)A Generalized Tonic-Clonic Seizure Detection Method in a Bathtub is proposed in this work, targeting mainly epileptic seizures. The main novelty of the presented methodology is found in the use of natural language ... -
GeoMakeIt!: A Platform for Developing Location Based Games
(2020)Location based or pervasive games are played outdoors from users with GPS enabled smartphone devices and involve physical visits of various geographical locations by the player. The fact that the playing area combines both ... -
A Hybrid Approach to Hand Detection and Type Classification in Upper-Body Videos
(2019)Detection of hands in videos and their classification into left and right types are crucial in various human-computer interaction and data mining systems. A variety of effective deep learning methods have been proposed for ... -
Joint Object Affordance Reasoning and Segmentation in RGB-D Videos
(2021)Understanding human-object interaction is a fundamental challenge in computer vision and robotics. Crucial to it is the ability to infer 'object affordances' from visual data, namely the types of interaction supported by ... -
Multi- View Fusion for Action Recognition in Child-Robot Interaction
(2018)Answering the challenge of leveraging computer vision methods in order to enhance Human Robot Interaction (HRI) experience, this work explores methods that can expand the capabilities of an action recognition system in ... -
A non-linguistic approach for human emotion recognition from speech
(2019)One of the most important issues in several aspects of human-computer interaction is the understanding of the users' emotional state. In several applications such as monitoring of humans in assistive living environments, ... -
An open framework for flexible plug-in privacy mechanisms in crowdsensing applications
(2017)Preserving user privacy is crucial for the wide adoption of crowdsensing and participatory sensing applications that rely on personal devices. Currently, each application comes with its own hardwired and possibly undocumented ... -
Robust multi-modal speech recognition in two languages utilizing video and distance information from the kinect
(2013)We investigate the performance of our audio-visual speech recognition system in both English and Greek under the influence of audio noise. We present the architecture of our recently built system that utilizes information ... -
Sentiment analysis from sound spectrograms via soft BOVW and temporal structure modelling
(2020)Monitoring and analysis of human sentiments is currently one of the hottest research topics in the field of human-computer interaction, having many applications. However, in order to become practical in daily life, sentiment ... -
The sl-redu environment for self-monitoring and objective learner assessment in greek sign language
(2021)Here we discuss the design and implementation features of a platform aiming to provide two distinct modules for self-monitoring and objective assessment of learners of the Greek Sign Language (GSL) as L2. The platform is ... -
Soft actuation for home and office
(2013)Nowadays, most effort in the area of context-aware systems goes into applications that process sensor data to proactively drive actuators. We share the concerns raised about such fully automated operation. Most notably, ... -
Soft Actuation: Smart Home and Office with Human-in-the-Loop
(2016)Considerable effort in the area of context-aware systems goes into applications that process sensor data to proactively drive actuators. However, there are concerns about such fully automated operation. Most notably, due ... -
Towards the efficient performance of LTE-A systems: Implementing a cell planning framework based on cognitive sensing
(2014)LTE and LTE-A have dominated as a 4G enabler protocol, adopted by the majority of the network providers worldwide. The efficient performance of an LTE network relies on the selected frequency within an operating band that ...