Πλοήγηση ανά Θέμα "E-learning"
Αποτελέσματα 1-20 από 41
-
Acceptance of Distance Learning during the COVID-19 Movement Restrictions: Does the Year of Studies Matter?
(2021)This study presents the attitudes and perceptions of a sample of undergraduate students on remote teaching after face-to-face teaching was discontinued due to COVID-19 measures. The students expressed a preference for ... -
Active problem-based learning for engineering higher education
(2019)The engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of ... -
"All for One and One for All"- Creating a mobile learning net for ESP students' needs
(2017)This paper looks into the ways ESP teachers have employed mobile learning scenarios in the teaching of English to Vocational Secondary school learners. Six teachers and 157 students participated in the research. Questionnaires ... -
Augmented Bridges: Investigating the potential of augmented reality for the design of configurable bridges
(2022)The paper expands on the potential of using Augmented Reality (AR) for the design and customization of bridges. Following a literature review on the use of AR in architectural design, and in particular in design education, ... -
A case study of the European SME audio-video information base solution
(2007)The European SME audio-video information base solution, to be completed in the fall of 2007, offers the educational society model recommendations for pedagogical use, adaptation and effective integration of state of the ... -
“Classrooms without borders” – Instructive scenarios based on mobile learning to support differentiated learning in vocational school settings
(2017)The present work focuses on a survey conducted with 157 Vocational school students and six teachers, all randomly selected. Interviews were conducted with the teachers the aim of which was to detect why teachers suggest ... -
Collaborative online training methods in global production flow
(2007)Large companies may reinforce their competitiveness in the world market by transferring their internally developed know how and working processes to Small and Medium sized Enterprises (SME) that are recipients of outsourcing ... -
Design and functionalities of a Hybrid Personalized Learning Electronic Assistant
(2016)Throughout the last decade a number of Personalized Learning Environments have been proposed encompassing various personalization techniques, in order to provide learning material adapted to the specified user's requirements. ... -
Digital game-based learning in a robotics course
(2020)This paper deals with two experiments regarding games developed in Scratch in the course of robotics at the Universidade Tecnológica Federal do Paraná campus Cornélio Procópio (UTFPR-CP) to assist in the learning of an ... -
Digital transformation of thermal and cold spray processes with emphasis on machine learning
(2022)Thermal spray technologies continuously evolve to meet new challenges arising from current and future market needs and requirements. This evolution has been well documented throughout the years with regards to equipment, ... -
A Distance Learning VR Technology Tool for Science Labs
(2022)Distance learning technology and online learning are here to stay. The pandemic crisis made that very clear but the increasing number of the students who are grown up as 'digital natives' and want to communicate and learn ... -
Does Innovation Need a Reason? The CRS Within the Secondary Education Framework
(2020)The present paper aims at investigating the extent to which 127 secondary education teachers integrated the Classroom Response Systems (CRS) online platform of Kahoot in their teaching after they had already been trained ... -
Engaging end-users in creating data-intensive mobile applications: A creative 'e-learning-by-doing' approach
(2015)Engaging end-users in creative and experiential e-learning activities by giving them the 'right tools' can be viewed as a way to empower end-users in developing their own artifacts. The aim of this paper is to propose ... -
Evaluating students' programming skill behaviour and personalizing their computer learning environment using "the Hour of Code" paradigm
(2015)One of the most intriguing objectives when teaching computer science in mid-adolescence high school students is attracting and mainly maintaining their concentration within the limits of the class. A number of theories ... -
An Exploratory Teaching Proposal of Greek History Independence Events based on STEAM Epistemology, Educational Robotics and Smart Learning Technologies
(2021)Digital technologies help students to delve into the process of scientific discovery. Curriculum integration of STEM contents based on constructivism theories of learning as a context to implement the Science, Technology, ... -
A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency
(2022)Digital Design is a laboratory course, and the educator must focus on the students’ need to know why they study the theory and mainly on the transition from knowledge-based learning to competency-based learning. This study ... -
Game-Based Learning for Engineering Education
(2021)The issue addressed in this work is the impact of virtual lab to distance learning of the cognitive object of logic design course. Thirty four digital electronic circuits were designed using an online application for ... -
Gesture recognition technologies for gestural know-how management: Preservation and transmission of expert gestures in wheel throwing pottery
(2015)The acquisition of gestural know-how in manual professions constitutes a real challenge since it passes from master to learner, through a many years long « in person » transmission. However this binding transmission is not ... -
Innovative Education for Sustainable Development in Peripheral Rural Areas
(2022)This paper aims to present the results of the Erasmus + RUR'UP project that developed educational tools for scientists, public managers, practitioners, and agricultural advisors living and working in peripheral rural areas. ... -
Integrating Web 2.0 technologies in undergraduate teaching: Experiences with a wiki implementation
(2010)The present paper presents our experiences with a wiki implementation in undergraduate education. More specifically, the paper address the issue of collaboration in the process of hypertext creation and examines the rate ...