Εμφάνιση απλής εγγραφής

dc.creatorPapaioannou T.G., Hatzi V., Koutsopoulos I.en
dc.date.accessioned2023-01-31T09:43:35Z
dc.date.available2023-01-31T09:43:35Z
dc.date.issued2018
dc.identifier10.1109/TSG.2016.2582298
dc.identifier.issn19493053
dc.identifier.urihttp://hdl.handle.net/11615/77734
dc.description.abstractSerious games are a promising approach for demand-side management that aims to higher user engagement and active participation. In this paper,1 we introduce the problem of optimal serious-game design for achieving specific energyconsumption reduction goals. We consider a serious game, where a serious-game designer entity presents publicly to all consumers a list of top-K consumers and a list of bottom-M consumers according to their respective energy-consumption reduction at peak hours. The driving forces of this serious game are the user discomfort due to demand load reduction, the user desire for social approval and the user sensitivity to social outcasting. We formulate the problems of the serious-game designer as an operational-cost minimization one for the utility company and that of each consumer as a utility-maximization one. The serious-game-design problem is to decide on K, M, and on the feedback provided to the consumers, while the consumerside problem amounts to selecting the behavioral change to energy consumption that maximizes the expected user utility. By a series of simulations, we show how the choices of K, M affect the energy consumption reduction for different types of customers. © 2016 IEEE.en
dc.language.isoenen
dc.sourceIEEE Transactions on Smart Griden
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85042275903&doi=10.1109%2fTSG.2016.2582298&partnerID=40&md5=c538b12b1364246e606ffb90860987f8
dc.subjectElectric power transmission networksen
dc.subjectElectric utilitiesen
dc.subjectEnergy conservationen
dc.subjectEnergy utilizationen
dc.subjectOptimizationen
dc.subjectSmart power gridsen
dc.subjectSoftware designen
dc.subjectBehavioral changesen
dc.subjectCost minimizationen
dc.subjectGamificationen
dc.subjectPower demandsen
dc.subjectSocial enforcementen
dc.subjectUtility companiesen
dc.subjectUtility maximizationsen
dc.subjectUtility theoryen
dc.subjectSerious gamesen
dc.subjectInstitute of Electrical and Electronics Engineers Inc.en
dc.titleOptimal design of serious games for consumer engagement in the smart griden
dc.typejournalArticleen


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