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dc.creatorKourtis S., Xenakis A., Kalovrektis K., Plageras A., Chalvantzi I.en
dc.date.accessioned2023-01-31T08:45:44Z
dc.date.available2023-01-31T08:45:44Z
dc.date.issued2021
dc.identifier10.1145/3501774.3501792
dc.identifier.isbn9781450385060
dc.identifier.urihttp://hdl.handle.net/11615/75345
dc.description.abstractDigital technologies help students to delve into the process of scientific discovery. Curriculum integration of STEM contents based on constructivism theories of learning as a context to implement the Science, Technology, Engineering, Mathematics (STEM) epistemology. In this work, we proposed an Inquiry based STEM constructivist teaching and learning methodology for Historical events of the Greek Revolution, enriched with smart learning technologies and engineering practices, while combining Educational Robotics approach. In particular, students design and built a history - line and program their robot to move towards each station, which represent an important timestamp event for Greek Revolution. The robot reads the station's QR code, via a smartphone attached to it, and then returns back to its base. Students retrieve information regarding historical events and according to an APP on their smartphone, they play a knowledge game, concerning these events. This work also highlights, via qualitative results, the additional value that smart learning technologiesand educational robotics give to theoretical subjects, such as History, which should need to be taught in an exploratory way. In that way, students are actively involved in hands - on activities and engineering design process, gaining knowledge from subjects as technology, computer science and engineering. © 2021 ACM.en
dc.language.isoenen
dc.sourceACM International Conference Proceeding Seriesen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85127458893&doi=10.1145%2f3501774.3501792&partnerID=40&md5=e836e80842fbefa16137bbf52998f52e
dc.subjectE-learningen
dc.subjectEducational robotsen
dc.subjectEngineering educationen
dc.subjectLearning systemsen
dc.subjectMachine designen
dc.subjectRoboticsen
dc.subjectSmartphonesen
dc.subjectStudentsen
dc.subject3-D printingen
dc.subject3D-printingen
dc.subjectAPP inventoren
dc.subjectEducational roboticsen
dc.subjectEngineering mathematicsen
dc.subjectLearning technologyen
dc.subjectLEGO roboticsen
dc.subjectQR codesen
dc.subjectScience technologiesen
dc.subjectSmart phonesen
dc.subject3D printersen
dc.subjectAssociation for Computing Machineryen
dc.titleAn Exploratory Teaching Proposal of Greek History Independence Events based on STEAM Epistemology, Educational Robotics and Smart Learning Technologiesen
dc.typeconferenceItemen


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