Εμφάνιση απλής εγγραφής

dc.creatorDe Carvalho C.V., Durão R., Llamas-Nistal M., Rodriguez M.C., Heidmann O., Tsalapatas H.en
dc.date.accessioned2023-01-31T07:51:48Z
dc.date.available2023-01-31T07:51:48Z
dc.date.issued2019
dc.identifier10.23919/CISTI.2019.8760984
dc.identifier.isbn9789899843493
dc.identifier.issn21660727
dc.identifier.urihttp://hdl.handle.net/11615/73128
dc.description.abstractHigher education students increasingly need to develop, during their academic journey, a set of personal, social and professional skills to allow their quick integration into the professional market. This requires a close collaboration between higher education institutions (HEIs) and the business/industrial context but also a change in HEIs pedagogical models, which should now be based on active learning methodologies, particularly when supported by information and communication technologies and applications like Serious Games. However, not all HEIs are ready to deal with such a radical change in educational paradigms. Thus an analysis of the Portuguese context was carried out, trying to characterize the situation and to find cases of good practices that could serve as motivating examples for the other institutions. This article reports this analysis which showed that, although still far from an optimal state, there has been a clear improvement in the past few years. © 2019 AISTI.en
dc.language.isoPortugueseen
dc.sourceIberian Conference on Information Systems and Technologies, CISTIen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85070080235&doi=10.23919%2fCISTI.2019.8760984&partnerID=40&md5=ba01f9cb3297523b6e177f9b28d91698
dc.subjectArtificial intelligenceen
dc.subjectEducational technologyen
dc.subjectInformation systemsen
dc.subjectInformation useen
dc.subjectProfessional aspectsen
dc.subjectSerious gamesen
dc.subjectStudentsen
dc.subjectActive Learningen
dc.subjectHigher educationen
dc.subjectHigher education institutions (HEIs)en
dc.subjectHigher education studentsen
dc.subjectInformation and Communication Technologiesen
dc.subjectProfessional competenceen
dc.subjectProfessional marketsen
dc.subjectProfessional skillsen
dc.subjectEducation computingen
dc.subjectIEEE Computer Societyen
dc.titleDevelopment of professional competences in higher education through active learning [Desenvolvimento de Competências Profissionais no Ensino Superior através de Aprendizagem Ativa e Jogos Sérios: O Caso Português]en
dc.typeconferenceItemen


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