dc.creator | El Ghilali K.M., Papadopoulos S., Benkirane I.M. | en |
dc.date.accessioned | 2023-01-31T07:37:09Z | |
dc.date.available | 2023-01-31T07:37:09Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 9789898704405 | |
dc.identifier.uri | http://hdl.handle.net/11615/71299 | |
dc.description.abstract | In response to recurrent natural catastrophes and climate change, research into the use of videogames in sustainability is on the rise, and it is cementing their position as part of the contemporary digital education. The educational impact of such games rapidly becomes an important field. By retracing the history of the main climate change engaged video games, this paper describes and analyses the advantages and drawbacks of using serious games for environmental awareness, showcasing their capacity to simulate major topics in a mediated manner and to invite players to act in an unmediated way. © 2022 International Conference on Interfaces and Human Computer Interaction | en |
dc.language.iso | en | en |
dc.source | 16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 | en |
dc.source.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85142228072&partnerID=40&md5=0b2c3151dfd3df953662241772ce85f1 | |
dc.subject | Climate change | en |
dc.subject | Human computer interaction | en |
dc.subject | Serious games | en |
dc.subject | Alternative education | en |
dc.subject | Environmental awareness | en |
dc.subject | Environmental consciousness | en |
dc.subject | Environmental medium | en |
dc.subject | Gamification | en |
dc.subject | Historical review | en |
dc.subject | Video-games | en |
dc.subject | Sustainable development | en |
dc.subject | IADIS Press | en |
dc.title | THE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEW | en |
dc.type | conferenceItem | en |