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dc.creatorEl Ghilali K.M., Papadopoulos S., Benkirane I.M.en
dc.date.accessioned2023-01-31T07:37:09Z
dc.date.available2023-01-31T07:37:09Z
dc.date.issued2022
dc.identifier.isbn9789898704405
dc.identifier.urihttp://hdl.handle.net/11615/71299
dc.description.abstractIn response to recurrent natural catastrophes and climate change, research into the use of videogames in sustainability is on the rise, and it is cementing their position as part of the contemporary digital education. The educational impact of such games rapidly becomes an important field. By retracing the history of the main climate change engaged video games, this paper describes and analyses the advantages and drawbacks of using serious games for environmental awareness, showcasing their capacity to simulate major topics in a mediated manner and to invite players to act in an unmediated way. © 2022 International Conference on Interfaces and Human Computer Interactionen
dc.language.isoenen
dc.source16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85142228072&partnerID=40&md5=0b2c3151dfd3df953662241772ce85f1
dc.subjectClimate changeen
dc.subjectHuman computer interactionen
dc.subjectSerious gamesen
dc.subjectAlternative educationen
dc.subjectEnvironmental awarenessen
dc.subjectEnvironmental consciousnessen
dc.subjectEnvironmental mediumen
dc.subjectGamificationen
dc.subjectHistorical reviewen
dc.subjectVideo-gamesen
dc.subjectSustainable developmenten
dc.subjectIADIS Pressen
dc.titleTHE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEWen
dc.typeconferenceItemen


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