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dc.creatorKotsilieris, T.en
dc.creatorKaretsos, G. T.en
dc.creatorAnagnostopoulos, I.en
dc.creatorDimopoulou, N. A.en
dc.date.accessioned2015-11-23T10:35:55Z
dc.date.available2015-11-23T10:35:55Z
dc.date.issued2014
dc.identifier10.1002/cav.1623
dc.identifier.issn15464261
dc.identifier.urihttp://hdl.handle.net/11615/29726
dc.description.abstractVirtual Worlds evolution is breaking the barriers of virtual isolation, thus allowing users to participate in geographically dispersed and culturally diverse places. At the same time, mobile agents have been established as a solid programming method for heterogeneous networking and computing environments. Our work focuses on the definition of a distributed Virtual World reference platform for enhanced users' experience. Towards interconnecting virtual worlds with mobile agents, we have further enriched the concept of a human-like appearance avatar. We propose two distributed virtual world architectures, namely loose and tight. In parallel, we present a relevant implementation scheme along with experimental results that prove the performance enhancements achieved against the classic client/server model. © 2014 John Wiley & Sons, Ltd.en
dc.source.urihttp://www.scopus.com/inward/record.url?eid=2-s2.0-84908191695&partnerID=40&md5=c828e2cdc3ec1e03eda50d884db238f1
dc.subject3D virtual worldsen
dc.subjectDistributed information systemsen
dc.subjectMetaboten
dc.subjectMobile agentsen
dc.subjectClient-server modelsen
dc.subjectDistributed virtual worldsen
dc.titleInterconnecting distributed virtual worlds using Metabots: Performance evaluation against the traditional client-server modelen
dc.typejournalArticleen


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