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Client-server games and their equilibria in peer-to-peer networks
(2014)
In peer-to-peer networks, each peer acts simultaneously as client and server, by issuing and satisfying content requests respectively. In this work, we use concepts from non-cooperative game theory to model the interaction ...
Experimentation on end-to-end performance aware algorithms Cross Mark in the federated environment of the heterogeneous PlanetLab and NITOS testbeds
(2014)
The constantly increasing diversity of the infrastructure used to deliver Internet services to the end user has created a demand for experimental network facilities featuring heterogeneous resources. Therefore, federation ...