Πλοήγηση ανά Θέμα "Teaching"
Αποτελέσματα 1-20 από 55
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Activity Theory as a conceptual framework for understanding teacher approaches to Information and Communication Technologies
(2009)While the issue of teachers' perspectives on the barriers to technology use has received considerable attention, teacher concerns have not been studied in a systematic and holistic way. The present paper examines teacher ... -
Anatomy learning from prosected cadaveric specimens versus three-dimensional software: A comparative study of upper limb anatomy
(2018)Introduction: Modern, three-dimensional (3D) anatomy software is a promising teaching method, though few studies examine its effectiveness on upper limb and musculoskeletal anatomy learning. The purpose of this study is ... -
Applying constructivism for interactive educational software: A research based design, implementation and evaluation method
(2004)We have designed, developed and evaluated the educational software entitled "Interaction between objects" within the framework of social constructivism on the basis of the data issued from a preceded research with teachers ... -
Assessing the Learning Process Playing with Kahoot – A Study with Upper Secondary School Pupils Learning Electrical Circuits
(2018)The present study investigates the extent to which the popular game-based online platform of Kahoot can be used as a creative and effective tool in the teaching practice and specifically in the teaching of basic concepts ... -
An autodidactic programming curriculum application for early education: Pilot studies and improvement suggestions
(2012)Informal learning is a research area not fully explored yet [1], but interest in out of classroom learning methods and settings is currently increasing [2], [3]. In parallel to that, the advent of Internet, which allows ... -
Blending e-learning technologies and practices in University Pedagogy: Between theory and praxis
(2005)The principle and dominant model of integrating e-learning in traditional teaching in the Anglophone academic world is 'blended learning'. Blended learning also is used to describe learning that mixes various event-based ... -
“Classrooms without borders” – Instructive scenarios based on mobile learning to support differentiated learning in vocational school settings
(2017)The present work focuses on a survey conducted with 157 Vocational school students and six teachers, all randomly selected. Interviews were conducted with the teachers the aim of which was to detect why teachers suggest ... -
Computer aided design and 3D printing for STEAM education: A technical reference guide for teachers
(2018)The paper will present the MAKEITREAL Technical Reference Guide, an open educational resource (OER) which provides technical information on Computer Aided Design (CAD) and 3D printing for STEAM education (Science, Technology, ... -
Design and development of innovative physics simulations and teaching materials for the learning of the concept of energy
(2008)This paper describes an innovative educational approach for the teaching of the concept of energy, by the use of 12 simulations developed with the educational software "Modellus". The concept of energy is a very abstract ... -
Design based learning: Comparative effects on high school student's interest in engineering
(2010)Discussion regarding the introduction of engineering into the pre-college classrooms has been advancing and several countries have already started integrated engineering related material, usually through technology, science ... -
A Distance Learning VR Technology Tool for Science Labs
(2022)Distance learning technology and online learning are here to stay. The pandemic crisis made that very clear but the increasing number of the students who are grown up as 'digital natives' and want to communicate and learn ... -
Economic science: What it is and what the scientists do not tell us
(2007)Purpose - The purpose of this paper is to explore the view that economic science is invented to support political regimes and not to find solutions to the economic problems of the society. Design/methodology/approach - ... -
The educational software "Phenomena and models of the physical world" and the learning of electrostatic phenomena
(2008)The aim of the present research was to reach conclusions on whether the educational software "Phenomena and models of the physical world" can help students develop representations of the structure of matter in the microscopic ... -
The effect of switching the order of experimental teaching in the study of simple gravity pendulum - A study with junior high-school learners
(2017)The present study focuses on the educational value of lab work while teaching and learning Physics. Specifically, it investigates and compares the learning outcomes between three different experimental groups, in the study ... -
The effect of switching the order of experimental teaching in the study of simple gravity pendulum - A study with junior high-school learners
(2017)The present study focuses on the educational value of lab work while teaching and learning Physics. Specifically, it investigates and compares the learning outcomes between three different experimental groups, in the study ... -
Engaging Students During Synchronous Video-Conferencing in COVID19 Times: Preliminary Findings from a Design Study
(2021)This paper explores student engagement in an undergraduate course during the pandemic-induced emergency remote teaching in the spring of 2020. Fifty preschool education students participated in a course in which synchronous ... -
Enhancing and assisting laboratory teaching of electrical circuits using ICT: An evaluation of educational software
(2011)The present study aimed at the evaluation and comparison of two example of educational software by Vocational School students - namely of Edison 5 and of Crocodile Technology 3D 6.1.0. Both these software packages can be ... -
Expanding STEM to the suggestion of STE-SAL-M; a cross-curricular approach to primary education science teaching and learning
(2020)This study aims to explore whether the suggested inter-curricular STE-SAL-M approach can take STEM a step further in science teaching and learning. More specifically, the research looks into the extent to which the suggested ... -
An exploration of the role of feedback on optimizing teachers' game designs
(2015)Engaging learning experts in serious game design is one way of bridging the game design - educational design gap. This engagement is expected to lead to game designs of high educational value. However, conceptualizing how ... -
A gamified community for fostering learning engagement towards preventing Early school leaving
(2016)Early school leaving is a complex phenomenon that may adversely affect on a learner’s future development. ESL is the result of a combination of factors, such as insufficient school curricula understanding, low value placed ...