Browsing by Subject "Geometric primitives"
Now showing items 1-2 of 2
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Fish-eye camera video processing and trajectory estimation using 3d human models
(2014)Video processing and analysis applications are part of Artificial Intelligence. Frequently, silhouettes in video frames lack depth information, especially in case of a single camera. In this work, we utilize a three-dimensional ... -
Line Clipping in 2D: Overview, Techniques and Algorithms
(2022)Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is needed to be displayed and rejects all others. In two dimensions, the clipping process can be applied to a variety of ...