Listar por tema "Applications in subject areas"
Mostrando ítems 1-4 de 4
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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
(2009)The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject ... -
Enhancing Physical Education and Sport Science students' self-efficacy and attitudes regarding Information and Communication Technologies through a computer literacy course
(2010)Information and Communication Technologies (ICT) have become an integral component of Physical Education (PE) and Sport Science (SS) curricula and professions. It is thus imperative that PE and SS students develop ICT ... -
Exploring the potential of computer and video games for health and physical education: A literature review
(2009)This study aims at critically reviewing recently published scientific literature on the use of computer and video games in Health Education (HE) and Physical Education (PE) with a view: (a) to identifying the potential ... -
Multimedia blogging in physical education: Effects on student knowledge and ICT self-efficacy
(2011)The main idea behind this study was to explore the educational potential of multimedia blogging for academic disciplines such as Physical Education (PE) that are not heavily based on written discourse and where multiple ...