Browsing by Subject "Inclusions"
Now showing items 1-3 of 3
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A gamified community for fostering learning engagement towards preventing Early school leaving
(2016)Early school leaving is a complex phenomenon that may adversely affect on a learner’s future development. ESL is the result of a combination of factors, such as insufficient school curricula understanding, low value placed ... -
Learning assets innovation - Serving the inclusion needs of the socially, intellectually, and physically disadvantaged
(2014)We aim to deploy and validate a novel approach for mainstreaming inclusiveness and accessibility related solutions which can be programmed, distributed and executed in the form of Applications, thus capitalizing on the ... -
A serious game for digital skill building among individuals at risk, promoting employability and social inclusion
(2017)The EMPLOY project addresses the development of digital skills among young learners with the objective of enhancing their future employment opportunities in innovation-related sectors that are expected by policy makers to ...