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dc.creatorTsalapatas H., Heidmann O., Houstis E.en
dc.date.accessioned2023-01-31T10:11:08Z
dc.date.available2023-01-31T10:11:08Z
dc.date.issued2017
dc.identifier10.1007/978-3-319-51055-2_12
dc.identifier.isbn9783319510545
dc.identifier.issn18678211
dc.identifier.urihttp://hdl.handle.net/11615/79829
dc.description.abstractThe EMPLOY project addresses the development of digital skills among young learners with the objective of enhancing their future employment opportunities in innovation-related sectors that are expected by policy makers to drive economic growth. Digital skills are considered among the basic and transversal competencies that are necessary in wide economic sectors and as such must be developed among individuals with diverse professional and career aspirations, independently of area. It also promotes the strategic deployment of ICT in education as a learning tool, and the development of ICT applications for learning and the integration of digital tools as complementary educational content within wider, blended learning and teaching processes. The integration of proposed technology and pedagogies offer broad learning benefits to both students and teachers by enhancing motivation, promoting long-term engagement with the learning process, providing timely and constructive feedback, and promoting critical and entrepreneurial thinking mind sets. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.en
dc.language.isoenen
dc.sourceLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICSTen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85009785432&doi=10.1007%2f978-3-319-51055-2_12&partnerID=40&md5=e208558c8618784840e7b86de9ac7e8e
dc.subjectDigital devicesen
dc.subjectEconomicsen
dc.subjectEducationen
dc.subjectInclusionsen
dc.subjectTeachingen
dc.subjectConstructive feedbacken
dc.subjectDigital skillsen
dc.subjectEducational contentsen
dc.subjectEmployabilityen
dc.subjectEmployment opportunitiesen
dc.subjectEntrepreneurial thinkingen
dc.subjectSerious gamesen
dc.subjectStrategic deploymenten
dc.subjectLearning systemsen
dc.subjectSpringer Verlagen
dc.titleA serious game for digital skill building among individuals at risk, promoting employability and social inclusionen
dc.typeconferenceItemen


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