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dc.creatorLampropoulou P., Siomos K., Floros G., Christodoulou N.en
dc.date.accessioned2023-01-31T08:48:49Z
dc.date.available2023-01-31T08:48:49Z
dc.date.issued2022
dc.identifier10.1089/cyber.2021.0067
dc.identifier.issn21522715
dc.identifier.urihttp://hdl.handle.net/11615/75685
dc.description.abstractIn 2020, the prevalence of gaming disorder (GD) was comparable with the prevalence of obsessive-compulsive disorder, thus demonstrating the necessity of addressing Internet gaming disorder (IGD) and GD in general. GD has been introduced as a psychiatric disorder by International Classification of Diseases and paving the way for treatment and prevention interventions. In this review, we researched available treatment interventions in children and adolescents. Τhe initial search resulted in 972 studies and we ended up with 16 by excluding inappropriate studies according to six inclusion criteria. The studies confirmed that cognitive-behavioral therapy (CBT) or CBT-based interventions are the most used, and in cases of comorbidity, such as depression or attention-deficit/hyperactivity disorder, the appropriate pharmaceutical intervention also was an effective option. Other interventions combined CBT with family therapy or CBT-based therapies that took place in specialized camps. Family as a supportive expedient or even treatment expedient seemed to play a major role. It is remarkable that only little knowledge exists regarding treatment interventions for children aged 8-12 years old. Therefore, more studies need to be carried out for this age range especially, with comparable efficacy to this of other interventions. © Copyright 2022, Mary Ann Liebert, Inc., publishers 2022.en
dc.language.isoenen
dc.sourceCyberpsychology, Behavior, and Social Networkingen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85123476267&doi=10.1089%2fcyber.2021.0067&partnerID=40&md5=98cb02d42fc5cc2b3b2d84ee159cd486
dc.subjectadolescenten
dc.subjectattention deficit disorderen
dc.subjectchilden
dc.subjectcognitive behavioral therapyen
dc.subjecthumanen
dc.subjectInterneten
dc.subjectinternet addictionen
dc.subjectobsessive compulsive disorderen
dc.subjectvideo gameen
dc.subjectAdolescenten
dc.subjectAttention Deficit Disorder with Hyperactivityen
dc.subjectChilden
dc.subjectCognitive Behavioral Therapyen
dc.subjectHumansen
dc.subjectInterneten
dc.subjectInternet Addiction Disorderen
dc.subjectObsessive-Compulsive Disorderen
dc.subjectVideo Gamesen
dc.subjectMary Ann Liebert Inc.en
dc.titleEffectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Reviewen
dc.typeotheren


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