Sfoglia per Soggetto "Serious games"
Items 1-18 di 18
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Active problem-based learning for engineering higher education
(2019)The engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of ... -
Addressing the Gender Gap in Computer Programming through the Design and Development of Serious Games
(2020)The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science ... -
Architectures for SLAM and augmented reality computing
(2021)In the next few years, new demanding applications will be supported on mobile platforms by reconciling two conflicting requirements: high performance (often with real-time limitations) and low power consumption. The objective ... -
A collaborative city-based game to support soft skills development in engineering and economics
(2021)HERA is an Erasmus+ project aimed at the development of soft skills in higher education engineering and economics students through collaborative serious games. It proposes a digital learning game platform whose goal is to ... -
Development of professional competences in higher education through active learning [Desenvolvimento de Competências Profissionais no Ensino Superior através de Aprendizagem Ativa e Jogos Sérios: O Caso Português]
(2019)Higher education students increasingly need to develop, during their academic journey, a set of personal, social and professional skills to allow their quick integration into the professional market. This requires a close ... -
THE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEW
(2022)In response to recurrent natural catastrophes and climate change, research into the use of videogames in sustainability is on the rise, and it is cementing their position as part of the contemporary digital education. The ... -
An exploration of the role of feedback on optimizing teachers' game designs
(2015)Engaging learning experts in serious game design is one way of bridging the game design - educational design gap. This engagement is expected to lead to game designs of high educational value. However, conceptualizing how ... -
Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia
(2018)Lean and Agile methodologies are currently two of the most popular trends in production and software engineering. They have been widely adopted in industry to reduce production costs, improve product quality and team ... -
Multi-stakeholder development of a serious game to explore the water-energy-food-land-climate nexus: The SIM4NEXUS approach
(2018)Water, energy, food, land and climate form a tightly-connected nexus in which actions on one sector impact other sectors, creating feedbacks and unanticipated consequences. This is especially because at present, much ... -
Optimal design of serious games for consumer engagement in the smart grid
(2018)Serious games are a promising approach for demand-side management that aims to higher user engagement and active participation. In this paper,1 we introduce the problem of optimal serious-game design for achieving specific ... -
Serious game design for vehicular language learning addressing work needs
(2014)In today’s open business environment peer communication across borders is the norm. It is commonplace in face-to-face interaction as well as on-line communities that facilitate work related collaboration of cross-border ... -
A serious game for digital skill building among individuals at risk, promoting employability and social inclusion
(2017)The EMPLOY project addresses the development of digital skills among young learners with the objective of enhancing their future employment opportunities in innovation-related sectors that are expected by policy makers to ... -
Serious gaming to explore the water-energy-food-land-climate nexus with multi-stakeholder participation: The sim4nexus approach
(2018)Water, energy, food, land and climate form a tightly connected nexus in which actions on one sector impact other sectors creating feedbacks and unanticipated consequences. This is especially because at present much scientific ... -
SiLang: Culturally oriented language skill development in line with workplace needs
(2013)This paper introduces siLang, a serious gaming approach for situated learning of vehicular languages. Otherwise referred to as lingua franca, these languages are commonly understood and used across communities. They ... -
A Smart Infotainment System Equiped with Emotional Intelligence
(2019)Bedside infotainment technology has been gaining popularity, helping providers to address patient needs and improve hospitalization experience. Such systems have the potential to become valuable tools for medical and nursing ... -
Towards a Virtual Environment to Teach Natural Resouce Management based on a Virtual City Serious Game
(2022)NATURE (Serious Games for Natural Resource Management) is an Erasmus+ project focused on building awareness, knowledge and skills on responsible natural resource management through digital experimentation in Higher Education. ... -
A virtual city environment for engineering problem based learning
(2016)Secondary education students often struggle with Mathematics and Science, preventing them to follow a successful career in Engineering. At a higher education level, problems still exist, including in their motivation levels. ... -
Work-in-progress: Soft-skills development for higher education engineering and economic students using HERA collaborative serious games
(2020)This paper presents the objectives and developments in the scope of the HERA project, an Erasmus + initiative whose purpose is to address the interdisciplinary soft skill needs in the fields of engineering and economics. ...