Πλοήγηση ανά Θέμα "Active Learning"
Αποτελέσματα 1-5 από 5
-
Active problem-based learning for engineering higher education
(2019)The engineering sector today faces a shortage of technical personnel as a result of fast evolving technologies in innovation related sectors expected to drive economic growth. Engineering higher education is in need of ... -
Development of professional competences in higher education through active learning [Desenvolvimento de Competências Profissionais no Ensino Superior através de Aprendizagem Ativa e Jogos Sérios: O Caso Português]
(2019)Higher education students increasingly need to develop, during their academic journey, a set of personal, social and professional skills to allow their quick integration into the professional market. This requires a close ... -
Edge AI for Industry 4.0: An Internet of Things Approach
(2020)In this paper, we study the edge artificial intelligence (AI) techniques for industry 4.0. More specifically, we assume fog computing takes place on the edge of Industrial Internet of Things (IIoT) networks. We provide ... -
Teaching design thinking through gamified learning
(2019)Entrepreneurial capacity has long been considered as a key transversal competency applicable in all subjects and educational levels. It empowers individuals to explore their talents, to introduce creative ideas, and to ... -
Work-in-progress: Soft-skills development for higher education engineering and economic students using HERA collaborative serious games
(2020)This paper presents the objectives and developments in the scope of the HERA project, an Erasmus + initiative whose purpose is to address the interdisciplinary soft skill needs in the fields of engineering and economics. ...